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Computer Organization(CO) Lecture Notes Jntuk R16 2-2

Computer Organization(CO) Lecture Notes Jntuk R16 2-2

Computer Organization

OBJECTIVES:

• perceive the design of a contemporary pc with its numerous process units. conjointly the Performance measuring of the pc system. • additionally to the current the memory management system of pc.

UNIT -I:

Basic Structure Of Computers: useful unit, Basic Operational ideas, Bus structures, System software package, Performance, The history of pc development.

UNIT -II:

Machine Instruction and Programs: Instruction and Instruction Sequencing: Register Transfer Notation, programing language Notation, Basic Instruction sorts, Addressing Modes, Basic Input/output Operations, The role of Stacks and Queues in computer programing equation. element of directions: Logic Instructions, shift and Rotate directions

UNIT -III:

variety of directions: Arithmetic and Logic Instructions, Branch directions, Addressing Modes, Input/output Operations

UNIT -IV:

INPUT/OUTPUT ORGANIZATION: Accessing I/O Devices, Interrupts: Interrupt Hardware, enabling and Disabling Interrupts, Handling Multiple Devices, Direct access, Buses: Synchronous Bus, Asynchronous Bus, Interface Circuits, commonplace I/O Interface: Peripheral element Interconnect (PCI) Bus, Universal Serial Bus (USB)

UNIT -V:

The MEMORY SYSTEMS: Basic memory circuits, Memory System thought, ReadOnly Memory: store, PROM, EPROM, EEPROM, non-volatile storage, Cache Memories: Mapping Functions, INTERLEAVING Secondary Storage: Magnetic onerous Disks, Optical Disks,

II Year – II Semester
L T P C
4 0 0 3

UNIT -VI:

process Unit: elementary Concepts: Register Transfers, playacting associate degree Arithmetic Or operation, attractive A Word From Memory, Execution of Complete Instruction, Hardwired management, small programmed Control: Microinstructions, small program Sequencing, Wide Branch Addressing Microinstructions with next –Address Field

OUTCOMES:

• Students will perceive the design of recent pc.

• they’ll analyze the Performance of a pc exploitation performance equation

• Understanding of various instruction sorts.

• Students will calculate the effective address of associate degree quantity by addressing modes

• they’ll perceive however pc stores positive and negative numbers.

• Understanding of however a pc performs operation of positive and negative numbers.

TEXT BOOKS:

1. pc Organization, Carl Hamacher, Zvonks Vranesic, Safea Zaky, fifth Edition, baseball player Hill. 2. pc design and Organization, John P. Hayes, third Edition, baseball player Hill.

REFERENCE BOOKS:

1. pc Organization and design – William Stallings Sixth Edition, Pearson/PHI

2. Structured pc Organization – Andrew S. Tanenbaum, fourth Edition PHI/Pearson

3. Fundamentals or pc Organization and style, – Sivaraama Dandamudi Springer Int. Edition.

4. “Computer Organization and Design: The Hardware/Software Interface” by David A. Patterson and John L. Hennessy.

5. J .P. Hayes, “Computer design and Organization”, McGraw-Hill, 1998.

Computer Graphics Lecture Notes Jntuk R16 CSE,IT 2-1,2-2

Computer Graphics Lecture Notes Jntuk R16 CSE,IT 2-1,2-2

Computer Graphics

OBJECTIVES:

• To develop, style and implement 2 and 3 dimensional graphical structures
• To modify students to accumulate data transmission compression and animations
• to be told Creation, Management and Transmission of transmission objects.

UNIT-I:

second Primitives Output primitives – Line, Circle and conic section drawing algorithms – Attributes of output primitives – 2 dimensional Geometric transformations – 2 dimensional viewing – Line, Polygon, Curve and Text clipping algorithms

UNIT-II:

3D ideas Parallel and Perspective projections – 3 dimensional object illustration –
Polygons, incurvate lines, Splines, curve Surfaces, – visual image of information sets –
3Dtransformations – Viewing -Visible surface identification.

UNIT-III:

Graphics ProgrammingColor Models – RGB, YIQ, CMY, HSV – Animations – General
Computer Animation, Raster, Keyframe – Graphics programming exploitation OPENGL – Basic
graphics primitives –Drawing 3 dimensional objects – Drawing 3 dimensional scenes

UNIT- IV:

Rendering Introduction to Shading models – Flat and sleek shading – Adding texture to faces
–Adding shadows of objects – Building a camera in an exceedingly program – making shaded objects–
Rendering texture – Drawing Shadows.

UNIT- V:

FractalsFractals and Self similarity – Peano curves – making image by iterated functions –
Mandelbrot sets – Julia Sets – Random Fractals

II Year – I Semester
L T P C
4 0 0 3

UNIT- VI:

summary of Ray Tracing decussate rays with different primitives – Adding Surface texture –
Reflections andTransparency – mathematician operations on Objects.

OUTCOMES:

• apprehend and be able to describe the overall computer code design of programs that use 3D
computer graphics.
• apprehend and be able to discuss hardware system design for camera work. This
Includes, however isn’t restricted to: graphics pipeline, frame buffers, and graphic
accelerators/co-processors.
• apprehend and be able to choose among models for lighting/shading: Color, close light;
distant and light-weight with sources; Phong reflection model; and shading (flat, smooth,
Gourand, Phong).

TEXT BOOKS:

  1. Donald Hearn, saint Baker, camera work – C Version, second edition Pearson
    Education,2004.
  2. F.S. Hill, camera work exploitation OPENGL, Second edition, Pearson Education,

REFERENCE BOOKS:

  1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer
    Graphics- Principles and observe, Second Edition in C, Pearson Education, 2007.
Computer Architecture and Organization Lecture Notes Jntuk R16 ECE 3-1

Computer Architecture and Organization Lecture Notes Jntuk R16 ECE 3-1

Computer Architecture and
Organization

OBJECTIVES:

• perceive the design of a contemporary pc with its varied process units. additionally the Performance measure of the pc system. • additionally to the present the memory management system of pc.

UNIT -I:

Basic Structure Of Computers: useful unit, Basic Operational ideas, Bus structures, System computer code, Performance, The history of pc development.

UNIT -II:

Machine Instruction and Programs: Instruction and Instruction Sequencing: Register Transfer Notation, programing language Notation, Basic Instruction varieties, Addressing Modes, Basic Input/output Operations, The role of Stacks and Queues in programing equation. element of directions: Logic Instructions, shift and Rotate directions

UNIT -III:

sort of directions: Arithmetic and Logic Instructions, Branch directions, Addressing Modes, Input/output Operations

UNIT -IV:

INPUT/OUTPUT ORGANIZATION: Accessing I/O Devices, Interrupts: Interrupt Hardware, sanctioning and Disabling Interrupts, Handling Multiple Devices, Direct operation, Buses: Synchronous Bus, Asynchronous Bus, Interface Circuits, normal I/O Interface: Peripheral element Interconnect (PCI) Bus, Universal Serial Bus (USB)

UNIT -V:

The MEMORY SYSTEMS: Basic memory circuits, Memory System thought, Read-Only Memory: fixed storage, PROM, EPROM, EEPROM, nonvolatile storage, Cache Memories: Mapping Functions, INTERLEAVING Secondary Storage: Magnetic exhausting Disks, Optical Disks,

UNIT -VI:

process Unit: basic Concepts: Register Transfers, activity associate degree Arithmetic Or logical operation, attractive A Word From Memory, Execution of Complete Instruction, Hardwired management, small programmed Control: Microinstructions, small program Sequencing, Wide Branch Addressing Microinstructions with next –Address Field

III Year – I Semester
L T P C
4 0 0 3
COMPUTER design AND ORGANIZATION

OUTCOMES:

• Students will perceive the design of recent pc.

• they’ll analyze the Performance of a pc victimisation performance equation

• Understanding of various instruction varieties.

• 4. Students will calculate the effective address of associate degree quantity by addressing modes

• five. they’ll perceive however pc stores positive and negative numbers.

• 6. Understanding of however a pc performs mathematical process of positive and negative numbers.

TEXT BOOKS:

one. pc Organization, Carl Hamacher, Zvonks Vranesic, Safea Zaky, fifth Edition, manager Hill.

2. pc design and Organization , John P. Hayes ,3rd Edition, manager Hill.

REFERENCE BOOKS:

one. pc Organization and design – William Stallings Sixth Edition, Pearson/PHI

two. Structured pc Organization – saint S. Tanenbaum, fourth Edition PHI/Pearson three. Fundamentals or pc Organization and style, – Sivaraama Dandamudi Springer Int. Edition.

4. “Computer Organization and Design: The Hardware/Software Interface” by David A. Patterson and John L. Hennessy.

5. J .P. Hayes, “Computer design and Organization”, McGraw-Hill, 1998.

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COMPUTER AIDED ENGINEERING DRAWING PRACTICE Lecture Notes Jntuk R16 MECH 2-1

COMPUTER AIDED ENGINEERING DRAWING PRACTICE Lecture Notes Jntuk R16 MECH 2-1

COMPUTER AIDED ENGINEERING DRAWING PRACTICE

Course Objective:

To boost the student’s information and skills in engineering drawing and to introduce drafting packages and commands for pc power-assisted drawing and modelling.

UNIT-I:

Objective:

The information of projections of solids is crucial in 3D modelling and animation. the scholar are going to be able to draw projections of solids. the target is to boost the abilities they already noninheritable in their earlier course in drawing of projection. PROJECTIONS OF SOLIDS: Projections of standard Solids inclined to each planes – Auxiliary Views.

UNIT-II:

The information of sections of solids and development of surfaces is needed in planning and producing of the objects. Whenever 2 or a lot of solids mix, a particular curve is seen at their intersection. SECTIONS OF SOLIDS: Sections and Sectional views of Right Regular Solids – Prism, Cylinder, Pyramid, Cone – Auxiliary views. DEVELOPMENT AND INTERPENETRATION OF SOLIDS: Development of Surfaces of Right Regular Solids – Prisms, Cylinder, Pyramid Cone and their components.

UNIT-III:

The intersection of solids conjointly plays a very important role in planning and producing. the target is to impart this information through this subject. A perspective read provides a practical 3D read of associate degree object. the target is to create the scholars learn the strategies of Iso and Perspective views. INTERPENETRATION OF RIGHT REGULAR SOLIDS: Intersection of Cylinder Vs Cylinder, Cylinder Vs Prism, Cylinder Vs Cone, Prism Vs Cone. PERSPECTIVE PROJECTIONS: Perspective View: Points, Lines, Plane Figures and straightforward Solids, Vanishing purpose strategies (General methodology only).

In part B pc power-assisted drafting is introduced.

UNIT IV:

the target is to introduce varied commands in AutoCAD to draw the geometric entities and to form 2nd and 3D wire frame models. INTRODUCTION TO pc power-assisted DRAFTING: Generation of points, lines, curves, polygons, orientating. kinds of modeling : object choice commands – edit, zoom, cross hatching, pattern filling, utility commands, 2nd wire frame modeling, 3D wire frame modeling,.

UNIT V:

By researching this subject the scholar are going to be able to perceive the paper-space setting completely. read POINTS {and read|and consider|and think about|and look at|and examine} PORTS: view purpose coordinates and view(s) displayed, examples to exercise totally different choices like save, restore, delete, joint , single choice.

II Year – I Semester
L T P C
3 3 0 3
COMPUTER power-assisted ENGINEERING DRAWING apply

UNIT VI:

The target is to form} the scholars create geometrical model of easy solids associate degreed machine components and show an equivalent as an Isometric, writing or Perspective projection. pc power-assisted SOLID MODELLING: Isometric projections, writing projections of isometric projections, Modeling of easy solids, Modeling of Machines & Machine components.

Text Books :

  1. Engineering drawing by N.D Bhatt, Charotar publications. 2. Engineering Graphics, K.C. john, letter of the alphabet Publications

References:

  1. Mastering motor vehicle CAD 2013 and motor vehicle CAD LT 2013 – St. George Omura, Sybex 2.
  2. motor vehicle CAD 2013 fundamentals- Elisemoss, SDC Publ. 3.
  3. Engineering Drawing and Graphics victimization motor vehicle Cad – T Jeyapoovan, vikas 4.
  4. Engineering Drawing + AutoCAD – K Venugopal, V. Prabhu Raja, New Age 5.
  5. Engineering Drawing – RK Dhawan, S Chand 6.
  6. Engineering Drawing – MB Shaw, BC Rana, Pearson 7.
  7. Engineering Drawing – KL Narayana, P Kannaiah, Scitech 8.
  8. Engineering Drawing – Agarwal and Agarwal, megahertz Graw Hill nine.
  9. Engineering Graphics – PI Varghese, megahertz Graw Hill ten. T
  10. ext book of Engineering Drawing with auto-CAD , K.Venkata Reddy/B.S . publications. 11.
  11. Engineering Drawing with motor vehicle CAD/ James D Bethune/Pearson Publications twelve.
  12. Engineering Graphics with motor vehicle CAD/Kulkarni D.M, Rastogi A.P, Sarkar A.K/PHI Publications

End Semester examination shall be conducted for Four hours with the subsequent pattern:

a) 2 hours-Conventional drawing b) 2 hours – pc power-assisted Drawing

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Compiler Design Lecture Notes Jntuk R16 CSE 3-1

Compiler Design Lecture Notes Jntuk R16 CSE 3-1

OPERATING SYSTEMS

OBJECTIVES:

• perceive the essential construct of compiler style, and its totally different phases which can be useful to construct new tools like LEX, YACC, etc.

UNIT – I

Introduction Language process, Structure of a compiler the analysis of artificial language, The Science of building a Compiler application of Compiler Technology. artificial language Basics. Lexical Analysis-: The role of lexical analysis buffing, specification of tokens. Recognitions of tokens the lexical analyser generator lexical

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UNIT –II

Syntax Analysis -: The Role of a programme, Context free Grammars Writing A synchronic linguistics, prime down passing bottom up parsing Introduction to Lr programme.

UNIT –III

additional Powerful LR programme (LR1, LALR) victimisation Armigers Grammars Equal Recovery in Lr programme Syntax Directed Transactions Definition, Evolution order of SDTS Application of SDTS. Syntax Directed Translation Schemes.

UNIT – IV

Intermediated Code: Generation Variants of Syntax trees three Address code, varieties and swiftness, Translation of Expressions, sort Checking. tipped Flow Back patching?

UNIT – V

Runtime Environments, Stack allocation of house, access to Non native date on the stack Heap Management code generation – problems in style of code generation the target Language Address within the target code Basic blocks and Flow graphs. a straightforward Code generation.

UNIT –VI

Machine freelance improvement. The principle sources of improvement peep hole improvement, Introduction so far flow Analysis.

III Year – I Semester
L T P C
4 0 0 3

OUTCOMES:

• Acquire information in numerous phases and passes of Compiler, and specifying differing types of tokens by lexical analyser, and conjointly ready to use the Compiler tools like LEX, YACC, etc.

• programme and its varieties i.e. top-down and bottom-up parsers.

• Construction of LL, SLR, CLR and LALR analyse table.

• Syntax directed translation, synthesized and hereditary attributes.

• Techniques for code improvement.

TEXT BOOKS:

  1. Compilers, Principles Techniques and Tools.Alfred V Aho, Monical S. Lam, Ravi Sethi Jeffery D. Ullman,2nd edition,pearson,2007
  2. Compiler style K.Muneeswaran, OXFORD
  3. Principles of compiler style,2nd edition,Nandhini Prasad,Elsebier.
    REFERENCE BOOKS:
  4. Compiler Construction, Principles and observe, Kenneth C Louden, CENGAGE
  5. Implementations of Compiler, a brand new approach to Compilers together with the algebraical ways, Yunlinsu ,SPRINGER

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